Space Engineers: Getting Started in Survival (Tutorial Series #1)

G'day and welcome to space engineers in
this tutorial series I'm gonna go through everything you need to know to
get from knowing nothing about survival, to being able to build pretty much
whatever you want and going nuts with the awesome mechanics in space engineers.
When you first load up the game I would strongly suggest going to new game and
starting with the first jump, this is a scripted, semi storyline-esque scenario,
that'll give you everything from basic controls through to how to pickup tools,
how to put them in your hotbar, that sort of thing.

If you get stuck anywhere along
the way there if you've made it to the moon you should be fine to then jump
across to this tutorial series and run with it from there. The learning to
survive scenario is quite a good tutorial on the game mechanics within
space engineers, much as the first jump scenario is a tutorial on the actual
controls within space engineers. I recommend giving it a go, but if you get
stuck, don't get frustrated, just leave it be and jump over to survival as I will
guide you through how you can do everything within survival and then
you can come back and actually have some big fun with this scenario because
there's quite a difficult challenge at the end.

So it should be fun to come back
to whenever you feel like it. To start out in survival jump across to custom
game and we're going to ignore all of these ones at the top of the list, they
all start with different conditions and most of them start with lots and lots of
materials. The more common starting condition that you'll see people use is
the star system, we're gonna run with a hundred percent default i'm not going to
change any of these settings, the only one that you might change is your online
mode in case you're wanting to start learning with a friend so that they can
join you in your game. For now let's press start, when the game starts up
you'll be met with this spawning menu you can choose from a bunch of different
pods, for now we're gonna choose the earth-like drop pod because there are a
couple of layers of difficulty that we won't have to deal with initially but
that we can introduce as we get more experienced.

So let's click on that one,
you can either double click on it or click respawn. You'll spawn in in a drop
pod just like this one, if you press V we can see the outside and you can see that
we're about to land on a whole bunch of tundra
with not much else around, if you're unhappy with this spawn location and
you're in single player simply, hit f5 and do a quick load that's gonna take
you back to the spawn menu and you can click respawn and will land somewhere
else randomly, as you can see here the terrain is now quite different and it
looks like we're about to land on a tree so let's do that one more time. Yep,
if the tree we go! Hmm…
While we're landing let's take a look at the inventory aboard this ship, if we press I we can see that in the passenger seat that I'm
in we've got a an automatic rifle and some ammunition.

I'm gonna move them
across to my personal inventory even though they take a bit of space because
I have a bad habit of grinding down that seat and destroying both of these things.
If you then click on the show connected inventories we can see what else is
aboard this drop pod, in the o2 h2 generator we've got an oxygen bottle, a
hydrogen bottle and some ice and we've got nothing in the survival kit or small
cargo container, nothing in the parachute hatch. Whenever I start up a new game of
space engineers, my aims right from the outset are always to get a source of
power to get something to assemble components and to get something to
refine down ores and materials so that we can build more things and for us
right at the beginning that's most likely going to be a basic assembler, a
basic refinery and either wind turbines or solar panels.

Since we're on earth and
we have access to wind power that's gonna be the better way to go, we'll get
more power from less resources and we'll still get power at night. One of the most
important aspects to understand about space engineers is how conveyor systems
work, this will allow you to move inventory around without having to
manually handle it. What I've brought in here is, I've cheated and I've copied in
an extra version of the drop pod with a bunch of the armor and the seat removed
as it'll help demonstrate what we're going to look at here. If we go around to
the side here you'll see that we've got access to our O2h2 generator which
we can access the inventory of through this yellow highlighted port on the side.
You'll see the oxygen bottle and hydrogen bottle and we can move those
into our inventory from here.

We can also go around to our survival kit which has
a similar port and we can access and move the ice from
there into our inventory and move it out we can't however move the hydrogen
bottle and that's because hydrogen bottles are too big to fit through the
pipes that are connecting these two blocks, these two pipes here, these tiny
ones they are small conveyor tubes these are too small for most items to pass
through. The simple rule to remember is that oxygen, hydrogen, ores, ice, ingots and
ammunition will pass through small and nothing else will. It's not entirely true
but as a simple rule it will keep you out of trouble and with that out of the
way let's move to some resource collection. We've got our survival kit on
this side and it's going to be the thing that's processing all of the resources
we collect, at least initially, so we're probably going to want to have our
resource collection point nearby it. So let's dig a hole in the ground
just opposite it. With drills you have two different drilling options you have
left-click, which will remove a small amount of voxel material and give you
resources for that.

You also have right click which will remove a larger amount
of area and will destroy anything in it Now I'm going to actually dig through
the topsoil and get down to the rock in order to collect more materials, more
quickly. The drill removes a sphere of material so if you're constantly moving
forward you should end up with a nice slope that you can walk down, so let's
have a look at this difference between dirt and rock, if we left click on here,
you can see… where'd that go? We just got a single piece of stone 105, that's
actually a pretty good yield from dirt. We do it again, we get about the same or
even less, 91. Now if we do it to the rock here same amount we got 256, 66, 94 and 9
that is a lot quicker, so you are much better off digging down to the rock and
then digging here.

Even though we have to walk a bit further to get back to the
drop pod, it is so much quicker to collect resources this way. To transfer
our stone to the survival kit there are a few different ways you can do it you
can click and drag and drop it in or you can move it across with double-click
which will move the maximum that can fit into the accepting
inventory and the accepting inventory is always the one at the top of the
opposing column, so if I'm moving back from here it will always move to the top
here and when you're connected to a ship that will work the same way.

We can also
move in stacks, if you control click you will move ten at a time, if you shift
click you'll move 100 of time and if you control shift you'll move a thousand. And
we're about to use that again when we go to our production menu, to actually
process the stone into ingots that are useful, we need to queue these up and
really the most efficient way to do this is to queue a whole lot at a time.
So let's ctrl shift left click and queue up a thousand, it's not gonna work
through that many but it means that every time we drop stone into the
survival kit it will just work through whatever we've provided it with and it
will give us iron, nickel, silicon and gravel which is mostly a waste product.
With these ingots we can now produce some basic components, the survival kit
has a fairly limited repertoire of things it can produce but for now we
only need a few steel plate some interior plate and then we'll have a
look at what we need to get the wind turbine up.

Let's queue up five steel
plate and five interior plate and let's click back to inventory. Let's double
click on each of these to bring them across to our inventory, tip the rest of
the stone back in, the stone will only get processed 500 kilos at a time. If you
have a look across here, you can see the required as I hover over this is 500, it
goes up to a massive amount because that's the required for this side of the
production queue but we'll look into that more later, for now let's grab our
armor block from our hot bar and if you click it multiple times you'll switch
between large and small grid, so let's go with large grid let's place one of these
cubes in the ground and then we'll place the rest of the ones we've got on top of
it, until we run out and now we've run out.

We can then place our wind turbine
on top and we've got the start of our base going. For the wind turbine, if we
pull out our grinder or well done you'll see what a block has in it and what it
still requires, so we still need another 5 interior plate, 8 motors, 20
construction components, 24 girders and 2 computers. The 30 interior plate at the
top are not strictly necessary is to function, let's take a look at our
seat down here to explain this further If I grind away these light armor
blocks at the front, which can be a quite convenient way to get access to some
more steel plate, we can then have a look at our passenger seat.

This one contains
20 interior plates and 20 construction components but you can see a functional
line and in anything that contains a computer there will also be a hack line
on there as well, if we grind this down to just above the functional line, you
can see that we can still hop in even though we have taken – oops –
even though we've taken ten interior plates and 19 construction components
out of it. So the same idea is true with this wind
turbine, we don't need to have all of the components in it for it to work but
those components on top are the things that will keep it working even if it
takes a little bit of damage.

Now you can see my hydrogen is down to nine, so let's
refill that. Around at the side of our survival kit we've got an access point
like this, if you press F on that you'll get power, oxygen, health and hydrogen as
you can see there. There's another way to refill our suits hydrogen if we go
around to our O2h2 generator we can pull the hydrogen bottle out of here,
pop it in our inventory and it will automatically refill our hydrogen in our
suit each time it gets low. As you can see there it just went up to 100 and now
you can see that the bottle has 89 percent left in it we can then put the
bottle back into the o2 h2 generator and it will automatically refill using up
the ice that remains. Much as the ice was being used to fill up our suit when we
went to the survival kit to refill there having the bottle in our inventory is
convenient because it will refill even while we're mid-flight which means we
can stay up there for much longer the downside is it's a fairly large item
and will take up quite a bit of space in our inventory, limiting our ability to
collect things like stone and making that process take a little bit longer
but for the safety, I tend to do it that way anyway.
let's have a look at what we
still need from here we still need 8 motors, 24 girders and 2 computers so if
we go to our survival kit we can go to production, go to our basic components we
can queue up eight of these, 24 of these or 30 because I accidentally clicked too
many times and two computers.

Now we're probably going to need to collect a bit
more stone, if you have a look at our required/available list here you can see
that stone is huge because of these ingots we've queued up, if we remove that
we can then see just what's needed for the generation of these components and
that is we need to have 79 iron and eight nickel. If we add these back into
our queue let's go down and mine until we've got enough for those to get built.
While that's processing I want to talk about another thing that's convenient to
remember while mining, if you want to collect up all these stones that are
down on the ground, you hold down F and just look around it's also a good idea
to hold down F while you're actually mining into the walls it will collect
some of the stones that pop out before they even hit the ground saving you a
bit of time, so most experienced players will tend to hold down F while hand
mining.

We've got a bit of a problem at the moment we can't put the stone into
the inventory of the survival kit because this survival kit's inventory is full. The
reason for that is the ingots are only being processed after the components are being made we can actually reorganise this
queue you can drag things around and reorganize it and move the ingots to the
front of the queue so they get processed first but we've got all the materials we
need. Let's dump the rest of the stone and grab our girders, our motors and our
computers, let's fly up to an hour wind turbine and get it built.

There we go
one wind turbine, so we've got a bit of a power source let's move on to the next
stages of what we need to do. We need to build a bit of a platform so that we can
place down on our assembler and our refinery. What I'm gonna do is I'm gonna
take a few of the blocks of armor off this drop pod, so that we can get a few
resources from it, rather than having to process down on stone to get these steel
plate you can very safely take off quite a number of them from the drop pod
without reducing its integrity. So I built a small 2×3 platform there and
let's build a ramp so we can get up onto it and now we can place down in our
assembler and our refinery. The basic assembler has only a single cargo access
port that means we're probably best placing it sideways like this and then
using the refinery, which has two cargo access ports we can place it like so.
With the conveyors lined up like this materials will be able to go straight
from the refinery into the assembler we'll also be able to walk around to the
end of the refinery here and access the cargo of both because they're connected.

Both of these blocks are going to require a significant amount of
resources so we're going to have to get to mining and collecting all of those,
you may be able to salvage some of the needed components from various parts
around the drop pod but for now because I want to use this as a vehicle in a
future video we're gonna leave it mostly intact and collect most of our resources
from below the surface. Since we're not gonna be flying around while doing this
mining I'm actually gonna drop my hydrogen bottle off just so that I can
carry a bit more stone with each trip much as we did for the turbine we can
have a look at what's needed for the basic assembler and queue that up I
don't know about you but I struggle to remember more than three things at a
time so let's look at sixty steel plate 40 construction components and ten
motors…

Four displays and eighty computers using control click to get the tens for
each of those. It's a reasonably safe rule that the last object in a list of
components required, that's right up the top if it's the same as the one down the
bottom you will not need it to get that block functional, you just need it to
make that block protected, in case it takes some damage we're rather tight on
resources right now so I won't be putting those into them just yet and
we're not gonna look at what's needed for the basic refinery because we'll get
the assembler to build that for us saving some of the battery power that
remains on our pod and speaking of battery power this is the battery round
the side here, you can see that it's got four indicators on it, those four lights
show 100% full, greater than 75% greater than 50% and greater than 25% full you can also see a more accurate readout if you go into
your control panel which is by done by hopping in the seat and pressing K or
wandering round to the one of these access ports and right clicking, we can
then click on the battery and it will tell us how long it's got left.
While that stones processing and weeks starting to get those components, let's
have a look at another thing, if we go to our G menu which is done by pressing G,
you'll see that you've got a selection of blocks available to you.
You've also got a progression window here this is where we unlock a variety
of different things by building blocks There are a few blocks on board this
drop pod that you can build right from the very start and there's a convenient
way to unlock things like what the landing gear unlocks, so if we walk up to
this landing gear and we grind it down below that functional line and then weld
it back up again we get the unlock another convenient one to do, especially
if you've actually taken stuff out of your passenger seat, is to get in here and grind down this small cargo container
and weld it back up again.

Now that we've done that, if we go back to our
progression tree we can see that by building the landing gear we've unlocked
all of these blocks and by building the cargo container we've unlocked conveyor
tubes and things like that, which is very very handy to unlock early and that's by
far the easiest way to unlock it. Your first day in space engineers will be
spent with a lot of mining because you do need a lot of resources early on but
we will come up with much more efficient ways to collect resources that will save
us a lot of time. If we have a look at our production thing here again we can see
that we've got all the nickel we need, all the silicon we need, we're still a
bit low on the old iron. OK looks like we've got enough resources for
everything to get built, so let's start grabbing them into our inventory and
loading up that assembler.

You can see the production of even small things like
computers is quite slow from the survival kit, while those computers are
getting built let's talk a little bit about our HUD on the left-hand side of
it you've got J X 0 and L above a bunch of icons the J icon is your helmet open
and closed, because we are in an oxygen-rich environment as you can see
below the hotbar by O2 high, we don't need to worry about whether our helmet
is open or closed. If the helmet is closed in an oxygen-rich environment
your suit will constantly refill its oxygen supplies from the environment, if
you're in an oxygen poor environment however you will need to have your
helmet closed otherwise you will get injured. We should have our computers
almost done, yep, they are done excellent let's get
this assembly constructed. There we go one assembler done.

Now let's have a look
at a bit more detail of this base, right now we've got our basic assembler we've
got an incomplete refinery we've got our wind turbine. A basic assembler requires
280 kilowatts of power to function and our wind turbine is fortunately
outputting more than that at 324, that means that we will be able to run this
basic assembler off that single wind turbine. That was the reason why I built
it up on a bunch of blocks, if you elevate your wind turbines above the
voxel material you will actually get better power output from them. So let's
prove that, let's grab a few more armor blocks and let's grind off our wind
turbine, one, two, three, four, five let's go six, so it was 324 let's see how
it goes now nicely the speed of the turbine itself actually relates to the
power output, the faster those blades are spinning, the more power you're getting
from it.

So let's have a look now we go to our control panel, go to our wind
turbine it's now 394 so we gained an extra 70 kilowatts from moving it up
those six blocks. Which is nice, if it was right down to the ground we may not even
produce enough power for this assembler to run and we'd need to have two of them
which in the early game is a bit of a pain because that means a lot more
materials when all it would have cost us was a few extra steel plates to raise
that thing up. Of course if you're trying to be stealthy having a giant tower
where the turbine on top is probably not what you're after. This next step is not
necessary but it's something I'm going to do because it helps demonstrate a few
things let's grab our silicon, our nickel and our iron out of our survival kit and
let's pop it into our basic assembler now let's queue up what we need for this
refinery to get constructed so that's a hundred steel plate, 20 construction
components, so go to production 100 steel plate, 20 construction components, 10
motors, 10 computers 10 motors, 10 computers.

You can see
here that this basic assembler does not have the ingots production option that's
because basic assemblers can only produce components from already refined
ingots. Good thing about it though is it can also break down components and
create ingots from them, so if we go to the disassembling you'll see that we've
got 13 steel plates so we could actually break those down and then we collect
iron from that. So now we've got all the iron available that it took to make
those this relationship is perfect, you will get back everything that you put in
so you can disassemble and assemble to your heart's content the only thing it
costs you is energy.

So let's go back to assembling let's queue up another ten
steel plate because those are the ones we just disassembled. Moving the ingots
from the survival kit to the assembler is an extra step, that probably costs
more time than the time it saves by making the components faster but as I
said this was just purely for demonstration purposes of a way you can
manage these systems but why you want to have conveyor systems organized to move
materials rather than have to do it by hand. If like me you find yourself with
components in your inventory things like basic assemblers can actually hold some
of those components so we can dump those out and clear out a bit more space for
this mining effort.

And my suit is now out of power
my lights won't work and my tools won't work but I'm not getting injured, the
reason for that is I'm in a very safe environment
if you look to beside where the o2 high thing is you'll see a warm indicator I
am in a safe environment, this environment is easily comfortable for me
to exist without my suit so my suit doesn't use up much energy to
warm me or cool me, if I'm in a very hot environment or if I'm in a very cold
environment my suit will use up more energy to heat or cool me and if my suit
runs out of power I will start getting injured. Now that it's nighttime and it's
cold you can see that I'm starting to become injured with my suit being out of
power and there we go, health back, power back and we'll be okay.
So even day/night cycles will make a difference in terms of your temperature,
it's something to keep in mind if you're likely to run out of power at any point,
so usually nice to keep a power source nearby and that power source can either
be a survival kit, a medbay or simply a cockpit that you can jump into so if we
put our seat back in here we can actually recharge with that as well you
can see my powers at 98, if I jump in the seat it'll jump back up to 100.

So that's
another alternative way to recharge your power if you're running low, get the last
motors, the last steel plate and then we will build ourselves a refinery… and
refinery complete. If you have a look you can access the refinery through this
port but it will also, if you click show connected, allow us access to the basic
assembler that's gonna be the easiest way to access both because you really do
want them to connect to one another.

If we didn't align them we would actually
have to manually move stuff like we were doing between the survival kit and the
basic assembler, which just isn't ideal you don't want to give yourself that
extra work if you don't have to. I've just collected another load of stone to
demonstrate how the basic refinery works unlike the survival kit this one's got
more capacity which means we can drop the whole lot in rather than having to
wait for part of it to be processed before we can drop it in it also doesn't
need anything queued up in a production queue, it will just automatically process anything
that's in its processing inventory so that's any stone or any ores. We get a
similar breakdown of materials but we also break down right to the last little
bit unlike the survival kit which needs 500 units at a go, so we're always left
with a little bit behind. The next thing I want to do will require a bit of
daylight so let's jump ahead to when the Sun has risen. On planets in space
engineers are clumped together under markings on the surface, one of the
easiest ways I've figured to spot those markings is to either turn off all your
grass or press V for view go to third person press alt and scroll down on your
mouse wheel to zoom out as far as possible and now we can actually see a
fair bit around us, except for when something gets in the way of the camera
and I think I spot something in the shadow there that
looks a bit like an ore deposit and also over there on the mountain.

I'll
highlight these to make them a bit more obvious but let's fly over to the one on
the side of that mountain for now. What we're looking for to identify the ore
deposits on earth are these gray areas that I'm indicating with my drill tip
there's a speckled kind of grey appearance of the terrain there there's
another speckled over in the distance there and if we head over there with our
engineer and use our drill we should be able to detect most of the ores that are
underneath, we may not be able to detect all of them though. If they're too deep
for our drill we will not be able to see anything and that's when you might want
to use an ore detector that's on your ship or on something larger.

We'll look
into all detectors next time when we go to get a more efficient way of
collecting materials, for now what I wanted to show you was how you could
find materials around because pretty early on we're going to be needing some
cobalt and we can't get that just from stone. As you can see from surface height
it's quite difficult to identify where these ore patches are you really do need
to get a lot more height. When you find an ore deposit I would strongly
recommend making a GPS marker identifying where it is and what's in it,
so if we press k go to our GPS menu click new from current position, select
it and name it something useful, this one had magnesium so we'll go mg it had
nickel and it had silicon and that way I will know that this spot contains those
so I don't need to search them again.

You can see that marker is now going to stay
on my HUD, if you're having trouble identifying the off spots just with the
third-person camera grab your hydrogen bottle, make sure your
suits nice and full then we can fly up really high and get a much better view
of things, while doing this keep a very close eye on your hydrogen read out, the
game actually only warns you when you're running low when you're running very,
very low. So this is what I've been searching for cobalt we need cobalt to
make metal grids and we need metal grids to make storage units on large
grid, I have actually searched quite a number of deposits in order to find this
so don't be surprised if it takes you a little while to identify where it's at
and here we have cobalt, we have iron and we have nickel.

Now we can head back to
base we are 5.3km away so that's actually a fair distance to
have to travel but that's what it is, we could keep searching and hope to find
somewhere nearer but for now I'm just going to accept that I know where some
cobalt is and I am happy. The respawn pod comes up with a marker for it because
it's the first survival kit we have, if I didn't have that survival kit active if
I'd moved it over to my base or if I destroyed this pod some other way, I
would need to create a GPS marker where my base is, otherwise with my sense of
direction, I would get lost in moments, so it's often worthwhile making a GPS
marker for your base just for later reference, if you don't want that one to
show up because we've got our survival pod one you can just double click on
here and it will go invisible. The other way you can do it is to click on here
and click show on HUD and turn that off so let's turn off all our other ore
markers since we only want to really know where that cobalt is for now.

There
we go our HUD is much more clear. What you've learnt should get you started in
survival in space engineers, next time we're going to take a look at how we're
going to construct some storage onto this and how we're going to collect
resources much more rapidly, most likely that's going to be with a flying, mining
ship which we will turn our drop pod into. So there's all that and plenty more
to come and I will see you then

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